There is no single dungeon list
The global client carries 219 instances spread across ten systems, each one with its own entry counter and its own reward logic. Treating them as one ladder is the fastest way to waste a weekly lockout. The table below is the whole structure at a glance.
| System | Count | Party | Entry limit |
|---|---|---|---|
| Sealed Dungeon | 161 | Solo | No entry count |
| Daily Dungeon | 3 | Solo | 14 per week, shared across the server |
| Expedition | 11 | 1 to 5, some need 2 | Odyle Energy plus weekly counters |
| Transcendence | 5 | 2 to 5 | Weekly final boss cap of 28 |
| Sanctuary raid | 3 | 10 | 4 attempts per dungeon per week, spent on entry |
| Ascension Trial | 6 plus 2 Doom | Solo | 3 per week, spent on entry |
| Subjugation | 4 | 4 | 3 tickets per week, spent on entry |
| Growth | 2 | Open | 7 hours per week each |
| Nightmare | 26 bosses | Solo | 2 per day, banking to 14 |
| Unknown Fissure counter | daily dungeon | Solo | 14 per week, shared across the server |
The Expedition ladder is where gearing actually happens
Expedition is the eleven-dungeon progression spine and the only system that carries you from leveling into endgame. Each one has an Exploration mode (the client calls it Easy) and a Conquest mode (the client calls it Normal), and the last five also have Conquest Hard. Item level, not character level, is the real gate once you pass level 45.
| Dungeon | Exploration | Conquest | Party | Boss |
|---|---|---|---|---|
| Krao Cave | Lv20 / IL200 | Lv45 / IL700 | 1 to 5 | Ultimate Berk |
| Urugugu Canyon | Lv28 / IL300 | Lv45 / IL1,400 | 2 to 5 | Divine Auldor |
| Fire Temple | Lv35 / IL500 | Lv45 / IL2,100 | 1 to 5 | not named in the client |
| Draupnir | Lv45 / IL700 | Lv45 / IL700 | 1 to 5 | Transcendent Bakarma |
| Vakron Sky Island | IL1,400 | IL1,400 | 2 to 5 | Vakron |
| Ferocious Horn Den | IL2,100 | IL2,100 | 1 to 5 | Ferocious Horn Nuakum |
| Dying Dramata Nest | IL2,800 | IL2,800 | 2 to 5 | Decaying Durvati |
| Cradle of Nihility | IL2,800 | IL2,800 | 2 or more | Afflicted Bakarma |
| Hall of Illusion | IL3,000 | IL3,000 | 2 or more | Nathara |
| Azure Breath Island | IL3,000 | IL3,000 | 2 to 5 | Awakened Alturadon |
| Citadel of the Fallen Daeva | IL3,800 | IL3,800 | 2 or more | Basilus the False |
Dungeon and daily loop
Verified through the YouTube oEmbed endpoint against the real title and channel, with English captions downloaded and read for the highlights below.
AION 2 Global PVE - Every Dungeon, Raid, and Daily at Launch
Anders · uploaded 2026-09-15 · 18:33
- Six Expedition dungeons are available at the start, each with Exploration and Conquest modes, and Hard Conquest is not in the launch build.
- Exploration pays personal Kina while Conquest pays tradeable Kina, which changes what each mode is worth to you.
- Transcendence runs four difficulty levels, matching the Korean client rather than being trimmed for launch.
Anders · English captionsThe same dungeon pays two different currencies
Exploration and Conquest are not only a difficulty setting, they are an economy. Exploration pays personal Kina, which you keep, while Conquest pays tradeable Kina, which you can move between characters or sell. That single difference decides which mode is worth your Odyle Energy once you no longer need the gear: run Exploration when you are building one character, and Conquest when you are converting dungeon time into value.
Conquest runs longer than its entry requirement suggests
A Conquest Expedition is not a single boss fight. It places two mini bosses ahead of the final encounter, and it gives you more freedom in routing than Exploration, which hands you a fixed task list. That is worth knowing before a locked entry: if you are short on time, Exploration is the predictable option, and if you want the gear and the tradeable currency, plan for the longer run.
The drop pairing rule: farm in pairs, not in repeats
Every tier of the Expedition ladder is a pair. One dungeon drops weapons and accessories, its partner drops the armour set for the same gear level, and the wing material is split between them. This is the single most useful structural fact in the system, because it means one Krao Cave plus one Draupnir is worth more than two runs of either.
| Gear tier | Weapons and accessories | Armour | Wing material |
|---|---|---|---|
| IL54 | Krao Cave - Rupture weapons, Berk jewellery | Draupnir - Bakarma set | Sealed Black Fragment, Blue Wave Wings |
| IL70 | Urugugu Canyon - Aulamus gear | Vakron Sky Island - Vakron set | Sealed Ancient Aullaeu, Forest Spirit Wings |
| IL86 | Fire Temple - Enraged Kromede gear | Ferocious Horn Den - Nuakum set | Sealed Kromede, Dark Veil Wings |
Ferocious Horn Den also drops Wrathful Ego, the material used for Draconic crafting, which is why it stays relevant after you stop needing hybrid armour.
Transcendence: four stages behind an item level gate
Transcendence is five dungeons with no mode selector. Instead, the two entry dungeons run four numbered stages at item level 1,600, 1,900, 2,200 and 2,500, which gives you four clean short-term goals. Deus Research Base and Shattered Arkanis are the starting pair, and Stage 4 is the only party dungeon we could find that drops Unique Arcana cards, which makes it the target for anyone building around Arcana rather than raw stats.
The remaining three Transcendence dungeons scale higher: Submerged Life Temple from IL2,400, Mirror of Scarlet Desire from IL3,200 and Abyssal Horn Den from IL3,800.
Sanctuary raids: ten players, four attempts, spent on entry
- Abyssal Forge: Ludra is the first raid at level 45 and item level 2,800, and its drop table is the largest documented at 256 items, including item level 102 Unique gear.
- Corroded Decontamination Facility sits at item level 3,500 and Chalice of Muspel at 4,300 normal or 4,500 advanced.
- You get four attempts per raid per week, and the attempt is consumed when you enter rather than when you clear. Walking in to look around costs a quarter of your week.
- Each raid allows two revives, and only inside the miniboss and final boss rooms, so a wipe in trash cannot be recovered by burning revives.
Odyle Energy is the real daily limit
The counters look generous until you meet the energy cost. Odyle Energy caps at 560 for a standard account and 840 for a subscriber, regenerates 15 points every three hours, and therefore produces exactly 120 points a day. A standard Conquest cube most cost 40 to open, which is three dungeons a day, and the cheaper Exploration cubes cost 20 to 30. Top-tier modes charge 60. That is the actual throttle on how fast you gear, not the weekly reset.
Dungeon structure
Verified through the YouTube oEmbed endpoint against the real title and channel, with English captions downloaded and read for the highlights below.
AION 2 DUNGEONS GUIDE 🔥 Everything You NEED to Know! Exploration, Conquest & Transcendence
kennai · uploaded 2026-09-08 · 12:35
- Conquest demands a higher gear score and gives more freedom than the fixed task list inside Exploration.
- Conquest Expeditions place two mini bosses ahead of the final boss, so the run is longer than the entry requirement suggests.
- Transcendence is timed: the clock starts the moment you enter and you must reach a kill count before it runs out.
kennai · English captionsWhat to run while you level
- Level 10 to 35: clear Sealed Dungeons as you pass them, and use the cheap Exploration cubes in Krao Cave, Urugugu Canyon and Fire Temple. The cubes cost 20, 20 and 30 energy, so they are the cheapest source of Enhance Stones in the game.
- From level 30: start the daily dungeon. Fourteen entries a week is a large, steady supply of the Enhance Stones that every later step consumes.
- At level 45 with item level 700: run Krao Cave Conquest for weapons and Draupnir Conquest for armour. Both can be done solo, and both drop item level 54 gear.
- At item level 1,400: pair Urugugu Canyon with Vakron Sky Island for item level 70 gear, and bring a second player.
- At item level 2,100: move to Fire Temple and Ferocious Horn Den Conquest. This is where Enhance Stones should be spent, not on the item level 54 set.
Frequently asked questions
Frequently asked questions
How many dungeons are in AION 2?
The global client lists 219 instances across ten systems, from 161 solo Sealed Dungeons to 3 ten-player Sanctuary raids. They are separate systems with their own counters rather than one list.
What is the first dungeon in AION 2?
Fire Temple is the first dungeon most players meet, unlocked around level 20 in Exploration mode, and it is solo friendly at that tier.
Why can I not enter a dungeon even though my level is high enough?
Past level 45 the gate is item level rather than character level, and four Expeditions also require a second party member. Check the item level requirement for the specific mode.
What is the best dungeon for Enhance Stones in AION 2?
Krao Cave and Urugugu Canyon Exploration are the cheapest cube opens at 20 Odyle Energy, and the level 30 daily dungeon supplies a steady fourteen entries a week.
Sources checked for this page
- Dungeon systems, entry limits and Odyle economy (global client 1.0.21.0 tables):https://metabot.gg/en/aion-2/guides/dungeon-guide
- Per-dungeon guides, including Fire Temple and Ferocious Horn Den:https://aion2t.com/guide
- Dungeon database with client ids and categories:https://aion2.app/db